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Software update finally brings background step counting to Pokemon Go

The next Pokemon Go software update will allow for background step counting. This means you’ll get credit for your activity even when you’re not actively playing the game.

Essential reading: Top fitness trackers and health gadgets

Up to now, users would only get credit for steps when the phone was awake. Niantic is now introducing a feature called “Adventure Sync” which will count steps even when the phone is in your pocket. This means you’ll get credit for activity during morning commutes, afternoon lunch breaks or evening jogs.

This will give players even more incentive to stay on their feet as it will enable them to reach their walking goals sooner and hatch eggs more efficiently. What’s more, the game will sync with HealthKit on iOS and Google Fit to give users access to weekly summaries of distance travelled, calories burned and steps. They will also be able to participate in weekly milestones that will reward them for staying active.

Pokemon Go is already helping to keep millions in shape. Earlier, a number of wearables producers have tapped into their user-base and found that those playing the game typically see a large spike in steps. It certainly makes logging those 10,000 steps more enjoyable. It sounds a bit ridiculous, but Microsoft has even worked out that playing Pokemon Go could add an extra 41 days to your life-expectancy.

next update to finally allow background step counting for pokemon go - Software update finally brings background step counting to Pokemon Go
Image source: Max Pixel

“Adventure Sync” is rolling out to Pokemon Go players soon. The company says it will look in the future to integrate the functionality in other games such as Ingress and the upcoming Harry Potter game.

“This key feature unlocks a wide variety of gameplay opportunities on the Niantic Real World Platform, serving as an efficient and phone-friendly high-engagement tool that inspires players to head out into their local communities,” writes Niantic in its blog.

“We’re looking forward to finding new and exciting ways to implement it in our other games in the future.”

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